Mobile app vs web app: which should you build?
Build a web app unless you need push notifications, offline working or phone hardware. It costs less, ships faster, is found by Google, and carries no store commission. A mobile app earns its extra cost only when one of those three things is the point.
Same idea, two very different builds, and a price gap wide enough to matter. One runs in a browser and changes the day you ask. The other sits on a home screen, uses the phone properly, and answers to Apple and Google.
Here's the comparison without the sales gloss, including the 30% question that catches people out after they've built the wrong one.
By Lucas Reddington, full-stack developer and AI engineer, Northbytes. Last updated .
What the two words mean
A web app is software that runs in a browser at your own web address. There's nothing to install, you share it with a link, and when we deploy a change everyone has it at once. Gmail is a web app. So is your online banking, and so is most of the software you use at work without thinking about it.
A mobile app is a program installed on a phone from the App Store or Google Play. It gets an icon, it can run without a connection, it can use the camera and the GPS and Bluetooth without asking the browser's permission first, and every change you make goes to Apple or Google for review before your customers see it.
There's a third option people forget. A progressive web app is a web app the phone will let you add to the home screen. It gets an icon, opens full screen with no browser bar, caches enough to survive a lost connection, and since iOS 16.4 it can send notifications on iPhones as well as Android. No store, no commission, no review queue. It's the middle option, and for a lot of businesses it's the right one.
Side by side
The differences that change a decision, rather than every difference there is.
Where it runs
Web app
Any browser on any device, including the laptop in the office.
Mobile app
Installed on an iPhone or Android phone from the App Store or Google Play.
What it costs to build with us
Web app
From £1,500.
Mobile app
From £3,000, covering both iPhone and Android from one codebase.
Getting it to someone
Web app
Send a link. They're using it five seconds later.
Mobile app
They search the store, download it, create an account, and grant permissions.
Shipping a fix
Web app
Live within minutes of us deploying it.
Mobile app
Store review first, then it only reaches people whose phones install the update.
Working with no signal
Web app
Limited. Cached pages work, anything needing fresh data doesn't.
Mobile app
Properly. Work offline all day, sync when the signal comes back.
Camera, GPS, Bluetooth
Web app
Some access through the browser, with gaps and permission friction.
Mobile app
Full access, including background location and hardware most browsers won't touch.
Notifications
Web app
Yes on Android, and on iPhone for sites added to the home screen since iOS 16.4.
Mobile app
Yes, reliably, which is the main reason some products need to be apps.
Taking payments
Web app
Your own processor. Roughly 1.5% plus 20p on a UK card through Stripe.
Mobile app
Apple and Google take 15% to 30% of digital sales made inside the app.
Being found on Google
Web app
Pages get indexed and can rank for what people search.
Mobile app
Only the store listing. Google can't see inside the app.
Suits
Web app
Portals, dashboards, booking, internal tools, SaaS, anything B2B.
Mobile app
Daily consumer habits, field work, and anything that needs the hardware.
The 30% question
If you plan to sell anything digital inside a mobile app, this is the paragraph that matters most. Apple and Google take a commission on digital purchases made in an app: 30% as standard, dropping to 15% for smaller developers and for subscriptions after the first year. On a £10 monthly subscription that's up to £3 of every payment, against roughly 21p through Stripe on the web.
Physical goods and real-world services are exempt. Deliveroo pays no commission on your curry and a plumbing app pays none on the boiler, because the store only takes a cut of things consumed inside the app. So a shop or a booking system can live happily in an app store. A subscription product needs the sums done first.
This is also the part of the industry moving fastest. A US court ruling in 2025 forced Apple to let apps link out to their own checkout there, and the EU's Digital Markets Act pushed both companies into similar changes. The direction is loosening, but the detail differs by country and keeps shifting, so check where it stands in the month you build rather than trusting a blog post from last year, this one included.
How to choose in four questions
How often will one person use it?
Most days points at a mobile app. Monthly or less points at the web, because the install is more effort than the task.
Does it need the hardware, or to work with no signal?
Background location, Bluetooth kit, heavy camera use, a full day offline in a field: that's a mobile app, and there's no clever way around it.
Do you need Google to find it?
If discovery matters, you need web pages that can rank. App store listings don't show up in an ordinary Google search the way your own pages do.
Are you selling subscriptions or digital content?
Then do the commission maths above before anything else. It can be the difference between a business that works and one that doesn't.
What we'd recommend, and why
Most first builds should be a web app. It costs less, it changes in minutes while you're still learning what customers actually do, and it doesn't ask anyone to install anything before they'll try it. When the usage is there, a mobile app gets added on top of the same backend rather than starting again. We'd rather build you the £1,500 version that works than the £3,000 version that guesses.
We build both, either way, and it's the same two people doing it. Lucas writes the code, front to back, so the person you describe the idea to is the person who builds it. Piers came from law, which is why contracts, data protection and what happens to your data are settled before the build rather than after it. You own the source code on delivery, and there's no per-seat licence quietly renting your own software back to you.
Everything is quoted fixed and in plain English before we start, and if your idea is bigger than your budget we'll tell you which part to build first rather than quoting for all of it and hoping.
Common questions
Can I have both?
Yes, and it's the normal end state. One backend holds the data and both front ends talk to it, so a customer sees the same information whether they open the website or the app. The order matters more than the answer: build the web app first, learn what people actually use, then add the mobile app once there's usage that justifies it.
Do I need to be in the App Store at all?
Only if that's genuinely how your customers will look for you. For consumer products with daily use, store presence is worth having. For business software, portals and internal tools, nobody browses an app store hoping to find your booking system, and the store adds review delays and fees for no gain.
Is a progressive web app good enough?
For a lot of businesses, yes. You get one build instead of two, an icon on the home screen, offline caching, notifications on Android and on iPhones running iOS 16.4 or later, no store fees and no review queue. The limits are real though: iOS support still trails Android, background tasks and some hardware are off limits, and plenty of users don't know how to install one without being shown.
React Native or fully native?
One shared codebase in React Native covers both platforms and suits most business apps, at roughly half the cost of writing two. Fully native is worth the extra when you're doing heavy graphics, deep hardware integration, or anything where performance is the product. We'll tell you which camp your idea falls into rather than defaulting to the pricier one.
Sources
Figures quoted from outside Northbytes come from these sources, checked on 26 July 2026. Our own prices are our published rates.
Read next
Do I need an app, or will a website do?
The reasons to build an app that hold up, the ones that don't, what it costs, and the running commitment nobody mentions before launch.
How much does it cost to build an app in the UK?
Cost by app type and feature, native versus cross-platform, the store fees and maintenance nobody quotes for, and six questions to ask any quote.
How much does a web app cost in the UK?
Four price bands from a single-purpose internal tool to a multi-team platform, the six things that move the number, running costs and how to compare quotes.
Not sure which one your idea needs?
Tell us what it does and who uses it. We'll say which build fits, quote both if it's genuinely close, and put the reasoning in writing.
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