Skip to content
Web App Development

Web app development for UK businesses

A web app is software that runs in a browser at your own address: customers or staff log in, do real work, and nothing has to be installed. Portals, dashboards, SaaS products and internal tools all live here, and for most businesses it is the cheapest route to real software.

We build them from £1,500, on a fixed quote agreed before anything starts, and you own the code. If you are weighing a web app against a mobile app or a website, the decision table below settles it in about a minute.

From £1,500· fixed quote before we start

What we build most often

Four shapes cover nearly everything people ask us for, and they differ mainly in who logs in.

Customer portals

Where your customers see their own data, manage bookings or subscriptions, download documents and stop phoning you to ask. The most reliable return on investment of the four.

Business dashboards

One screen that shows what is actually happening, current at all times, with the same numbers for everyone. Replaces the monthly ritual of somebody rebuilding a report by hand.

SaaS products

Something you sell: multi-tenant accounts, subscriptions and billing, onboarding, an admin side and the analytics to know whether any of it is working.

Internal tools

The system your team lives in all day. Records, workflow, permissions and an audit trail, shaped around how you actually work, not around a product's assumptions.

Web app, website or mobile app: a decision table

These three get confused constantly and the wrong choice is expensive, so here is the short version.

Choose a website when the job is being found, read and trusted: marketing pages, content, a contact form. Nobody logs in, and search visibility is the point.

Choose a web app when people log in and do work: viewing their own records, submitting things, managing something over time. It is indexed where you want it to be, shared by a link, updated the moment you ask, has no app store review queue and no store commission on anything you sell.

Choose a mobile app only when you genuinely need reliable push notifications, real offline working, or phone hardware like the camera, sensors or Bluetooth, or when people will open it several times a week so an icon on the home screen earns its place. Otherwise a web app does the same job for less, and you can add the mobile app later once real usage has proved the case.

How the build runs

Discovery first, and it is free. We map who uses the thing, what each of them needs to do, and what data sits underneath. That produces a written scope, a fixed price and a timeline before you commit to anything, plus an honest answer if a smaller version would serve you better.

Then short build cycles with something clickable in your hands from the second or third week, so you are correcting the direction as it goes, instead of reacting to a reveal at the end. Data migration, where you have existing records, runs alongside: mapped, cleaned as it moves, and reconciled against the original before anyone relies on it.

Then launch, and either you run it or we do. A first version is typically six to ten weeks from first conversation to real users, and larger platforms are delivered in phases so something useful is live early, and everything does not arrive at once.

Security, accessibility and the parts that bite later

Anything people log into carries obligations, so these are standard, not an upgrade tier. Access control enforced on the server rather than implied by the interface, which is where most real breaches of small applications begin. Encryption in transit, sensible session handling, an audit log of who changed what, and automated backups with restores that have actually been tested.

Accessibility is built in, not retrofitted: keyboard navigation, screen-reader support, sensible contrast and touch targets big enough to hit. That matters legally if you serve the public sector, and it matters commercially everywhere else, because an application people cannot use generates support calls, not value.

Scaling is deliberately not over-engineered. We build for the users you have plus a realistic year of growth, on infrastructure that scales when it needs to. Architecture for a million users, built for the fifty you have, is the most expensive form of optimism in software, and we would rather spend that money on the product.

Proof: a platform we built and still run

PolicyMind is a web app of exactly this shape. Organisations log in to manage policies through their whole life: drafting with AI assistance, review and approval routing, versioning, staff acknowledgement, and the evidence trail an inspection asks for.

It has the properties that make this work worth paying for: several kinds of user with real differences in what they may see, a data model shaped around a workflow no off-the-shelf product matched, and an audit trail designed for people who will be asked months later to justify a decision. Same team, same stack, still running it.

Common questions

What is the difference between a web app and a website?

A website is read: pages that inform, persuade and get found by search engines, with nobody logging in. A web app is used: people sign in and do work, whether that is managing a booking, submitting a record or running a report. The distinction matters because it changes the cost, the technology and the questions you should be asking. Plenty of businesses need both, with the website in front and the application behind a login.

How much does a web app cost in the UK?

Ours start at £1,500 for a focused first version, on a fixed quote agreed before we start. What moves the price is how many kinds of user it serves, whether money changes hands, how much existing data has to be migrated and how many other systems it has to talk to. A single-purpose internal tool sits near the entry price; a multi-tenant SaaS product with subscriptions and an admin side sits well above it. You get the full number before any code is written.

How long does a web app take to build?

Six to ten weeks from the first conversation to real users for a focused first version, including data migration. Larger platforms take longer and should be delivered in phases, so people are getting value from part of it while the rest is built. You will see working versions from the early weeks either way, and not a single reveal at the end.

Can a web app work offline or send notifications?

Partly, and it is worth knowing the limits before choosing. A web app can be installed to the home screen, cache data for offline reading and send push notifications on Android and on iPhones running iOS 16.4 or later for sites added to the home screen. What it cannot do as reliably as a native app is heavy background work and deep hardware access. If notifications and offline use are the whole point of your product, a mobile app is the right answer, and our comparison guide sets out the trade-offs row by row.

Who owns the web app and where is it hosted?

You own it: the source code and its history, the designs, the data and the hosting accounts in your own name, with a documented export so your records can leave whenever you want. We host on infrastructure in London and can keep the whole thing running for £90 a month including monitoring, backups, updates and fixes, or hand it to your own team or another supplier cleanly. Nothing about the setup is designed to make leaving difficult.

Describe the thing people would log into

Tell us who uses it and what they need to do. We'll come back with a scope, a fixed quote, and an honest opinion if a simpler website would do the job.

Start the conversation