Mobile app development in Kent, for businesses anywhere in the UK
A mobile app development company should be able to tell you three things before you spend anything: whether you need an app at all, what yours would cost, and who owns it afterwards. Ours are on this page. We are a UK team in Kent, iOS and Android apps start at £3,000, web apps at £1,500, and the code is yours.
Most great apps start as a sentence: "wouldn't it be brilliant if…". You don't need a technical background, a written spec, or a pitch deck to work with us - just that sentence. We take care of everything between your idea and the App Store, including the parts most people don't know to ask about.
Web apps from £1,500 · mobile apps from £3,000· fixed quote before we start
From a one-line idea to a launch-ready app
We start with a free, no-obligation chat about what you're imagining. Within a few days you'll have a plain-English plan: what your app will do, what it will cost, and when it will be in your hands. No jargon, no padding, no surprise invoices.
Then we build - and you watch it happen. You'll see working versions on your own phone from the early weeks, not a big reveal at the end. When it's ready, we handle the App Store and Google Play submission process for you: screenshots, listings, review requirements, all of it.
What your app can include
Whatever your idea needs, we've almost certainly built it before - across fitness, faith, community, and business apps.
Accounts & profiles
Sign-in with email, Apple, or Google, secure password handling, and profiles your users actually want to fill in.
Payments & subscriptions
One-off purchases, subscriptions, and in-app payments wired up properly with Stripe and the app stores.
Push notifications & real-time
Live updates, reminders, and messages that bring people back without nagging them.
Works offline
Local caching and background sync, so your app still works on the train or in a dead spot.
AI features
Chat assistants, smart recommendations, and photo understanding - built in where they help, skipped where they don't.
Native or cross-platform
Fully native Swift/Kotlin or cross-platform React Native and Flutter - we recommend whichever fits your users and your budget.
When an app is the right answer, and when it isn't
An app earns its keep when it does something a website genuinely cannot. That usually means one of four things: reliable push notifications, working properly with no signal, real use of phone hardware like the camera, sensors or Bluetooth, or people opening it several times a week so a home-screen icon actually gets tapped.
The honest other side: if the aim is to be found on Google, to be shared by link, or to publish content that changes often, a website or web app will do the job better and cost less, because nothing has to be installed and nothing waits for review. Around half the people who ask us for an app want a web app, and we say so at the first conversation, not after the invoice.
Native iOS and Android
Swift and Kotlin, when the app leans on hardware, needs the smoothest possible feel, or has to use a platform feature the day it ships.
Cross-platform
React Native or Flutter: one codebase for both stores. Usually the sensible choice when the app is mostly screens, data and accounts.
Web app instead
Runs in a browser at your own address, indexed by Google, shareable by link, updated the moment you ask, and no store commission.
The recommendation is free
We tell you which of the three fits before quoting, including when the answer is the cheapest one. It costs nothing to hear.
What it costs, and what happens after launch
Web apps and SaaS products start at £1,500. iOS and Android apps start at £3,000. What moves the figure is scope in a predictable order: accounts and sign-in, payments or subscriptions, anything that has to work offline, real-time features, and a custom backend with an admin area behind it. A content-led app with sign-in sits near the entry price; a platform with subscriptions, its own API and an admin dashboard sits well above it.
Two running costs exist whoever builds your app, so budget for them now. Apple charges an annual Apple Developer Program membership and Google a one-off Play Console registration fee, both paid by you on your own accounts, which is the correct arrangement because the listings belong to you. Then maintenance: operating systems change twice a year, dependencies age, and an app left alone for eighteen months becomes a rebuild. Ours is £45 a month, or £90 with a database behind it, covering monitoring, backups, dependency updates, security patches and bug fixes.
We handle the App Store and Google Play submission for you: screenshots, listings, privacy declarations and review requirements. Prices here are our published rates, current at the date of writing, and every project is a fixed quote agreed before we start.
Skilled people, faster tools, fairer prices
Here's the honest version of how we keep app development affordable: our developers use state-of-the-art AI to handle the repetitive parts of coding - scaffolding, boilerplate, test writing - and spend their time on the parts that need human judgement: design, architecture, security, and polish. Every line still gets reviewed and owned by a real engineer.
You get the quality of a senior team at competitive pricing, and a build that moves noticeably quicker than a traditional agency timeline. Proof it works: our own apps, like The Forge and Light of the Word, were designed, built, and shipped exactly this way. The Forge is a fitness RPG running character progression, XP, seasons and competitive leaderboards for real users, which is a harder technical brief than most business apps; Light of the Word is a daily-use content app on both stores. You can install both and judge the work instead of taking our word for it.
You own the app, the accounts and the code
The store listings go on your own Apple and Google accounts, in your business name, with us added as a developer you can remove. The repository, the assets and the data are yours on delivery, with plain-English documentation of how it all runs.
That matters more than it sounds. Apps built on an agency's developer account leave the client unable to ship an update, transfer a listing or reclaim reviews when the relationship ends. If you already have an app in that position, we can usually untangle it, and we will tell you honestly if we cannot.
Common questions
How much does app development cost in the UK?
Web apps and SaaS products start from £1,500, and mobile apps for iOS and Android start from £3,000. The final figure depends on what the app needs to do: accounts, payments, offline support and AI features each add scope, so a simple content app costs less than a platform with subscriptions and its own backend. Whatever the shape, you get a fixed, plain-English quote before we start, and the number you agree is the number you pay. If your budget is tighter than your idea, we'll tell you which version of the app fits it now and which parts are worth adding later, instead of quoting for everything at once.
How long does it take to build an app?
A focused first version typically takes six to twelve weeks from the first conversation to the app stores. You see working builds on your own phone from the early weeks, not a big reveal at the end, so there are no surprises at launch. Larger platforms with backends, subscriptions and admin tools take longer, and we'll give you an honest timeline alongside the quote.
Do you build for both iPhone and Android?
Yes. We build fully native apps in Swift and Kotlin when the app demands it, and cross-platform apps in React Native or Flutter when one codebase for both stores is the sensible choice. We'll recommend whichever fits your users and your budget, and explain the trade-off in plain English. We also handle App Store and Google Play submission for you: screenshots, listings and review requirements included.
Read this before you commit
What app development costs in the UK
Cost by app type and feature, native versus cross-platform, store fees and what maintenance really runs to.
Mobile app vs web app
Cost, updates, offline use, notifications and store commission, compared row by row.
Do I need an app at all?
The reasons that hold up, the ones that don't, and the running commitment nobody mentions before launch.
Planning an MVP
How to get a first version in front of real users in weeks without building the whole idea.
The Forge
Our fitness RPG: progression, XP economies, seasons and server-verified leaderboards, live on the stores.
Light of the Word
A daily-use content app on iOS and Android, designed, built and shipped by the same team.
Related services
Tell us your app idea
One sentence is enough. We'll come back with honest thoughts, a rough scope, and a free quote - usually within a few hours.
Start the conversation